From: http://psinsider.e-mpire.com/index.php?categoryid=4&m_articles_articleid=1015
There have been a number of super hyped PS3 games which by all means should have come storming out of the gates, but instead came out with a whimper. The same can be said for firmware updates that have promised the moon and delivered a broken pebble. Why? The answer is simple, lack of quality control.
Let’s look back at Grand Theft Auto 4. This game STILL to this day will not play at all on my 60GB launch unit. Gladly I tried a friend’s copy, so I didn’t waste $60 on a beer coaster, otherwise I’d be very pissed. It’s still quite annoying for him to have to bring his box over to my house just so I can play the game when he comes over. Who was asleep at the wheel with this one? There have been 2 patches released, one which fixed broken online and another that seems to have done little to nothing as far as stability goes. This game still can’t go more than 5 minutes on my box without freezing.
Then there’s Elefunk, which took me 2 weeks to beat. Not because it was that hard, but because I had to try the same few stages 500 times before I could get through them without the game freezing. For such a powerful all purpose box, the thing can’t even handle a few elephants walking across rope bridges without crashing?
Then there’s the firmware updates that have led to system crashes, one of them leading to the update being pulled offline and replaced later with a working one. Even then, you still can’t do certain things on the web browser without it locking up on you, and the flash update STILL doesn’t play all flash content.
Linger In Shadows, a nice little interactive demoscene I decided to check out, wouldn’t work at all unless I disabled 24hz playback for Blu-Ray movies. Shouldn’t such a thing be coded into the game itself so we don’t have to search knowledge bases in order to find a remedy? C’mon Sony. Wake up.
And last but definitely not least… the Socom debacle. This was the game that took PS2′s online service ahead of all that Live! had to offer, with one game. One game, vs. an entire console’s library, and more people were playing it at one time than Live!’s entire user base (at least until Halo 2 hit). Sony had the chance to cash in on that popularity and really give PSN a nice little boost ahead of 360′s Live!. But what do we get? A buggy, barely working piece of crap that plays identical to the beta with a couple extra levels tacked on. What the hell were these guys even doing during the beta? Did they think of it as a demo, and just ignored the technical glitches that users experienced in the game? One would think so after playing it. Everyone I know who has bought this title regrets buying it. If you’re considering it, don’t even think about it unless it is patched first.
Sure, you can release patches, but the fact is you should never release a product until it’s good and ready. This sort of thing would have been inexcusable last gen when patches were pretty much non-existant. What about those who do not have internet connections? Are they left with buggy piles of $60 crap? I’ve only touched on a few of the numerous games that have required updates to work correctly upon release. Some of those games still do not work right even now. Sony had better pull their heads out of their asses and realize that they can’t keep shoveling half finished shit in our faces, because eventually we’ll just stop buying it.
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